Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(365 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Mana dorks4
Land ramp1
Other acceleration1
Commander Draw Engine (Aminatou, the Fateshifter provides card draw)+10ⓘ
Tutors6
Draw engines5
Cantrips & burst draw3
Recursion3
Value engines3
Spot removal10
Board wipes1
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands4
Utility lands8
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Synergy pieces3
Win conditions1
Combat threats4
Token generators6
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base89Consistency86Threats75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Superfriends13 cards
13 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.