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HomeExplore decksCommanders
WRG

Dinosaurs Finding things!

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence419 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy+4ⓘ
Heavy Curve−10ⓘ
Fast mana5
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration5
Other acceleration1
Commander Synergy+1ⓘ
Tutors5
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines6
Synergy support2
Counterspells1
Artifact/enchantment removal4
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection4
Mana Acceleration+12ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+14ⓘ
Synergy pieces5
Win conditions7
Combat threats12
Token generators3
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.9 (Bracket 3)+Game Changers 5→ Bracket 4
Markers
Learn more →
✓
Game Changers 5
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

Dinosaur TribalCore (32 cards)

32 dinosaur creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big ManaCore (18 cards)

18 high-impact creatures. Ramp into massive threats that dominate the board.

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Token StrategySupporting (8 cards)

8 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.