Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(559 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Mana rocks2
Mana dorks1
Other acceleration2
Commander Draw Engine (Piper Wright, Publick Reporter provides card draw)+23ⓘ
Tutors10
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines7
Counterspells8
Spot removal7
Graveyard hate2
Mono-Color Powerhouse Lands (2)+8ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands12
Taplands3
Basic lands1
Island+14
5 Combo Families (5 lines, Consistency: 88%)+42ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces9
Synergy pieces2
Combat threats2
Sacrifice outlets1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Consistency94Threats94Interaction88
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.