Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(216 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Other acceleration1
Tutors1
Recursion1
Value engines3
Spot removal4
Stax & hate2
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Taplands1
Basic lands1
Mountain+35
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces2
Win conditions5
Combat threats3
Sacrifice outlets3
Token generators7
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats87Mana base70Speed44
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Goblin Tribal34 cards
34 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.