Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(598 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana10
Mana rocks3
Mana dorks1
Other acceleration2
Commander Draw Engine (Kumena, Tyrant of Orazca provides card draw)+10ⓘ
Low Land Count (23/28)+-13ⓘ
Draw engines7
Cantrips & burst draw5
Wheels1
Counterspells13
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Other1
Two-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration (16 sources)+6ⓘ
Low Land Count (23/28)+-13ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands4
Utility lands3
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combat Damage Synergy: token package, 3 tribal lords, 1 haste enabler+12ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Interaction97Speed92Mana base89
1.9 above Bracket 3 ceiling (6.5)
0.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Merfolk Tribal25 cards
25 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal15 cards
15 wizard creatures detected. Tribal synergies can create powerful board states.