Commander
2.4±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(126 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Other acceleration1
Treasure generators1
Recursion1
Value engines1
Counterspells1
Spot removal4
Graveyard hate1
Board wipes2
Mono-Color Mana Base (no fixing needed)+18ⓘ
Premium utility lands2
Utility lands5
Taplands2
Basic lands1
Mountain+26
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 1 damage multiplier+19ⓘ
Combat threats1
Drain effects1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Interaction36Threats32
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.