Day Four

Commander
UR
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence349 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (79% CMC 0-2)+15
Fast mana1
1+10
Mana rocks6
2+6
2+5
2+5
2+4
2+4
2+2
Other acceleration3
UR+6
UR+6
1U+4
Treasure generators1
1UR+1
Draw engines2
1UR+5
2UU+5
Cantrips & burst draw18
U/P+7
U+6
U+6
R+5
R+5
U+5
U+2
U+2
U+1
U+1
1U+4
1R+2
+6 more
Wheels1
2U+6
Value engines3
UR+1
1R+1
1R+1
Counterspells9
U+7
U+6
UU+8
1U+6
UR+1
1UU+6
2U+5
1UU+3
1UU+3
Spot removal11
U+5
U+5
R+2
1U+5
1R+5
1R+5
1U+2
1U+1
2R+5
1UR+1
2U+1
Board wipes1
8R+5
Protection1
R+3
Two-Color Mana Base (no fixing needed)+8
Two-Color Powerhouse Lands (1)+1
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+12
+12
Tempo Control (lockout lethality)+12.2
Combat Damage Synergy: token package, 2 evasion enablers+10
Synergy pieces2
1R+4
2R+2
Combat threats1
UR+5
Drain effects5
1R+4
1R+1
1R+1
1R+1
1R+1
Token generators1
UR+4
Other1
1R+7

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Interaction84Consistency79Mana base75

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Burn11 cards

11 damage dealers. Burn opponents down with direct damage.

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Storm10 cards

10 storm synergies. Chain spells for exponential value.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.