Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence656 pts
Strategy ceiling 9.4
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks2
Mana dorks11
Land ramp4
Other acceleration5
Commander Draw Engine+10ⓘ
Tutors6
Draw engines4
Cantrips & burst draw6
Recursion2
Value engines3
Counterspells11
Artifact/enchantment removal2
Spot removal6
Mana Acceleration+11ⓘ
Two-Color Mana Base (no fixing needed)+11ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands1
Basic lands2
17 Combo Families+99ⓘ
Combo pieces18
Synergy pieces3
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.4 → Bracket 5
0.4 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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Tap / Untap11 cards
11 tap/untap synergies. Generate extra value from activated abilities.