Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(478 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana dorks1
Treasure generators2
Draw engines10
Cantrips & burst draw3
Scry & Surveil1
Recursion3
Value engines2
Spot removal9
Graveyard hate3
Board wipes2
Stax & hate2
Edict effects1
Two-Color Mana Base (no fixing needed)+24ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands4
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Commander Synergy (2 groups)+19ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces4
Synergy pieces7
Win conditions2
Sacrifice outlets5
Drain effects3
Token generators9
Reanimation4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats99Interaction84Mana base75
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats33 cards
33 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.