Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(345 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks5
Land ramp5
Other acceleration1
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw9
Recursion4
Value engines3
Counterspells1
Spot removal5
Board wipes2
Protection6
Mana Acceleration (18 sources)+8ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands4
Taplands5
5 Combo Families (5 lines, Consistency: 68%)+37ⓘ
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Win conditions5
Combat threats4
Sacrifice outlets3
Drain effects2
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats95Speed78Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.