Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(385 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks8
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators4
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Tutors1
Draw engines3
Cantrips & burst draw12
Recursion5
Value engines7
Counterspells4
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands8
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces4
Win conditions12
Combat threats1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency89Mana base80Speed74
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.