Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp9
Other acceleration6
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate4
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands8
Combat Damage Synergy: token package, 2 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces2
Win conditions4
Combat threats7
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed87Threats86Mana base79
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dinosaur Tribal34 cards
34 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.