Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(212 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Mana dorks1
Land ramp14
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw11
Wheels1
Recursion2
Value engines4
Other2
Spot removal8
Artifact/enchantment removal2
Board wipes11
Stax & hate2
Two-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands4
Taplands3
Combat Damage Synergy: token package, 2 token doublers, 1 evasion enabler, aristocrats engine+22ⓘ
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Combo pieces2
Synergy pieces6
Win conditions4
Combat threats1
Drain effects2
Token generators3
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Interaction89Threats81Mana base75
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron (Commander)6 cards
This deck is built around equipping or enchanting the commander for commander damage.