Sarulf, Realm Eater

3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(212 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+28
Mana Acceleration (17 sources)+7
Basic lands2
Combat Damage Synergy: token package, 2 token doublers, 1 evasion enabler, aristocrats engine+22
1 Combo Family (1 lines, Consistency: 70%)+21
Combat threats1
Reanimation1
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 (Bracket 2)+Game Changers Bracket 3
Interaction89Threats81Mana base75
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

+1/+1 Counters16 cards

16 counter synergies. Grow your creatures over time for massive threats.

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Voltron (Commander)6 cards

This deck is built around equipping or enchanting the commander for commander damage.

Combos1 total