Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(255 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana6
Land ramp2
Other acceleration1
Tutors3
Draw engines4
Recursion1
Spot removal11
Graveyard hate1
Board wipes1
Two-Color Powerhouse Lands (6)+20ⓘ
Fetchlands8
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands1
Combat Damage Synergy: token package, 8 token doublers, 2 evasion enablers+25ⓘ
Tempo Control (lockout lethality)+8.6ⓘ
Synergy pieces5
Win conditions1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 4
Mana base95Interaction83Consistency76
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.