Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(386 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks7
Land ramp5
Other acceleration6
Treasure generators2
Tutors1
Draw engines5
Recursion2
Value engines6
Spot removal4
Board wipes3
Stax & hate9
Protection3
Mana Acceleration (23 sources)+13ⓘ
Fetchlands4
Dual & shock lands15
Premium utility lands10
Taplands3
Other1
Combat Damage Synergy: token swarm strategy, 3 extra combats, 1 haste enabler, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions3
Combat threats6
Drain effects2
Token generators3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base98Speed83Threats81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.