Commander
No commander provided3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(170 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp2
Other acceleration1
Draw engines1
Cantrips & burst draw9
Recursion19
Spot removal4
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands1
Taplands9
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Combat threats7
Sacrifice outlets2
Drain effects1
Token generators4
Reanimation8
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats87Consistency80Mana base77
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill27 cards
27 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator16 cards
16 graveyard synergies. Use your graveyard as a second hand.
Zombie Tribal14 cards
14 zombie creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.