Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(190 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp5
Other acceleration6
Tutors6
Draw engines6
Cantrips & burst draw7
Value engines1
Other2
Spot removal12
Board wipes2
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Premium utility lands2
Taplands2
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces14
Combat threats4
Sacrifice outlets1
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats80Speed78Mana base75
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.