Commander
4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(316 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw6
Value engines10
Other1
Counterspells4
Spot removal5
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
+5
+5
+5
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+12
+11
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 2 evasion enablers+25ⓘ
Combo pieces1
Synergy pieces2
Win conditions3
Combat threats3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Interaction75Mana base74Consistency71
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.