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3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence186 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw3
Value engines4
Spot removal4
Board wipes1
Protection6
Mono-Color Mana Base (no fixing needed)+31ⓘ
Utility lands3
Basic lands1
3 Combo(s) Detected (Consistency: 43%)+25ⓘ
Combat Damage Synergy: token package, 4 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Extra Turn Package+5ⓘ
Combo pieces4
Synergy pieces5
Win conditions3
Combat threats3
Drain effects1
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.