Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence428 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (62% CMC 5+)+-10ⓘ
Fast mana6
+3
+2
Mana rocks14
Other acceleration10
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors2
+4
Draw engines7
Cantrips & burst draw4
Recursion3
+3
Value engines4
Counterspells2
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate2
Protection4
Mana Acceleration (30 sources)+15ⓘ
Utility lands19
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands1
+11
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 68%)+21ⓘ
Commander Synergy (2 groups)+21ⓘ
Tempo Control (lockout lethality)+15.2ⓘ
2 extra turn effects+10ⓘ
Combo pieces2
Synergy pieces3
Win conditions12
Combat threats7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats96Speed86Interaction72
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
✓
Extra turns 2
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm15 cards
15 storm synergies. Chain spells for exponential value.
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