Go-Wide / Weenies Deck

Commander
No commander provided
1.0±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(-29 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (82% CMC 0-2)+15
Low Land Count (18/36)+-45
Spot removal1
Low Land Count (18/36)+-45
Basic lands1
Combat Damage Synergy: 1 damage multiplier+4
Combat threats1
Drain effects1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.0 → Bracket 1
Threats23Speed15Interaction1

Right at the Bracket 1 threshold

2.0 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.