Commander
8.1±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence574 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana15
Mana rocks2
Other acceleration2
Treasure generators4
Other1
Tutors6
+4
+3
Draw engines4
Cantrips & burst draw2
Wheels1
Recursion1
Value engines3
Control Strategy Bonus (28.9 interaction cards)+30ⓘ
Counterspells4
Spot removal3
Graveyard hate2
Board wipes1
Stax & hate16
Protection6
Other1
Mono-Color Powerhouse Lands (6)+21ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands1
+4
Premium utility lands1
+6
Utility lands6
+4
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands1
+9
2 Combo Families (2 lines, Consistency: 92%)+28ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Combo pieces5
Win conditions3
Combat threats3
Drain effects5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Speed95Interaction93Mana base87
1.1 above Bracket 3 ceiling (7)
0.9 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 8
✓
Mass land denial 3
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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