Commander
2.0±1
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(90 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
No cards contributed significantly to this vector.
No cards contributed significantly to this vector.
Spot removal3
Mono-Color Mana Base (no fixing needed)+32ⓘ
Basic lands1
Plains+38
Combat Damage Synergy: token package, 1 evasion enabler+9ⓘ
Combat threats2
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.0 → Bracket 1
Mana base70Threats27Interaction10
1.0 above Bracket 0 ceiling (1)
1.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Soldier Tribal10 cards
10 soldier creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.