Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(364 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp5
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion3
Value engines6
Other1
Spot removal7
Board wipes3
Stax & hate3
Protection5
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+8
+4
+4
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 62%)+24ⓘ
Commander Synergy (3 groups)+17ⓘ
Combo pieces3
Synergy pieces7
Win conditions8
Combat threats8
Drain effects1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats96Mana base80Interaction67
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dinosaur Tribal30 cards
30 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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