Black Ramp 2 - 0

Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence438 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana7
Mana rocks10
Mana dorks1
Land ramp6
Other acceleration4
Treasure generators2
Tutors1
Draw engines9
Cantrips & burst draw1
Scry & Surveil2
Recursion11
Value engines2
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate2
Mana Acceleration+15
Mono-Color Powerhouse Lands+12
Utility lands13
Taplands1
Basic lands1
3 Combo Families+27
Combat Damage Synergy+25
Combo pieces7
Synergy pieces5
Win conditions3
Combat threats5
Token generators3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Artifacts Matter13 cards

13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos7 total

  • 3-card combos · 7
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.