Commander
5.3±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana dorks2
Land ramp7
Treasure generators3
Tutors2
Draw engines8
Cantrips & burst draw5
Recursion18
Value engines6
Spot removal2
Graveyard hate1
Land destruction1
Stax & hate2
Edict effects1
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands5
Premium utility lands5
Utility lands5
Taplands5
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Synergy pieces14
Sacrifice outlets7
Drain effects2
Token generators4
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats95Consistency88Mana base84
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator21 cards
21 graveyard synergies. Use your graveyard as a second hand.
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.