Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(200 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks5
Land ramp7
Other acceleration1
Treasure generators2
Tutors1
Draw engines7
Cantrips & burst draw14
Wheels1
Recursion2
Value engines5
Other1
Counterspells2
Spot removal3
Graveyard hate1
Stax & hate1
Protection5
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands9
Combat Damage Synergy: token swarm strategy, 1 token doubler+22ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions1
Combat threats9
Token generators3
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base84Consistency83Threats69
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Elf Tribal24 cards
24 elf creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Druid Tribal8 cards
8 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.