Karrthus, Tyrant of Jund

1.6±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Primary win line:Go-wide combat finish
Medium confidence(56 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Low Land Count (4/29)+-63
Cantrips & burst draw1
Value engines1
Mana Acceleration (14 sources)+4
Low Land Count (4/29)+-63
Dual & shock lands1
Taplands1
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25
Win conditions1
Sacrifice outlets1
Reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.6 → Bracket 1
Threats74Speed56Interaction38

0.6 above Bracket 0 ceiling (1)

1.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

Dragon Tribal13 cards

13 dragon creatures detected. Tribal synergies can create powerful board states.

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.