Commander
1.6±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Primary win line:Go-wide combat finish
Medium confidence(56 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Other acceleration4
Treasure generators4
Low Land Count (4/29)+-63ⓘ
Tutors2
Draw engines3
Cantrips & burst draw1
Value engines1
Spot removal2
Graveyard hate1
Board wipes2
Protection3
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (4/29)+-63ⓘ
Dual & shock lands1
Utility lands2
Taplands1
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.6 → Bracket 1
Threats74Speed56Interaction38
0.6 above Bracket 0 ceiling (1)
1.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal13 cards
13 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.