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5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence311 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks2
Land ramp1
Tutors9
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines6
Other2
Spot removal12
Board wipes2
Two-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands4
Basic lands2
6 Combo Families+46ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces9
Synergy pieces5
Combat threats8
Sacrifice outlets1
Drain effects2
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
-1/-1 Counters24 cards
24 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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