Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(412 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks9
Mana dorks4
Land ramp9
Other acceleration3
Treasure generators2
Tutors1
Draw engines7
Cantrips & burst draw4
Scry & Surveil1
Recursion2
Value engines1
Counterspells4
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (27 sources)+15ⓘ
Dual & shock lands6
Premium utility lands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+17ⓘ
Synergy pieces8
Win conditions2
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Speed94Mana base78Interaction77
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.