Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(434 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp16
Other acceleration3
Treasure generators1
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion7
Value engines5
Spot removal3
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (23 sources)+13ⓘ
High Land Count (46)+-10ⓘ
Fetchlands9
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands2
4 Combo(s) Detected (Consistency: 54%)+30ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, aristocrats engine, 2 damage multipliers+22ⓘ
Combo pieces3
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base91Consistency88Speed87
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall9 cards
9 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.