5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(342 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Other acceleration1
Draw engines5
Cantrips & burst draw5
Counterspells9
Spot removal8
Board wipes4
Protection4
Two-Color Mana Base (no fixing needed)+22ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 8 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combat threats7
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction94Mana base75Threats56
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Bird Tribal8 cards
8 bird creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.