Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(260 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks4
Land ramp7
Other acceleration2
Draw engines3
Cantrips & burst draw8
Recursion1
Counterspells6
Spot removal5
Artifact/enchantment removal1
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Utility lands7
Taplands2
Combat Damage Synergy: token swarm strategy, 6 token doublers+25ⓘ
Win conditions3
Combat threats2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Speed78Mana base75Interaction70
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.