Goblin

2.4±1
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(125 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Fast mana1
Two-Color Mana Base (no fixing needed)+40
Low Land Count (34/36)+-5
Basic lands2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
Mana base75Threats71Interaction38

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal23 cards

23 goblin creatures detected. Tribal synergies can create powerful board states.

Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.