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HomeExplore decksCommanders
UBR

Copy of - Azula

viaArchidektArchidekt·62 views·1h ago

Power level

6.3±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence434 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Tight Curve+15ⓘ
Commander Synergy+4ⓘ
Fast mana7
Mana rocks8
Treasure generators1
Commander Synergy+1ⓘ
Draw engines3
Cantrips & burst draw14
Recursion3
Value engines2
Counterspells7
Spot removal9
Board wipes3
Edict effects1
Protection5
Mana Acceleration+4ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands6
Basic lands3
3 Combo Families+22ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces6
Synergy pieces2
Win conditions4
Combat threats2
Drain effects1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+Game Changers 2→ Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Counter ControlCore (11 cards)

11 counterspells. Control the stack and protect key win conditions.

,,,,
SpellslingerCore (10 cards)

10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

,,,,
ComboSupporting (11 cards)

This deck is built around assembling one or more infinite combo finishes.

,,,,

Combos4 total

  • 3-card combos · 4
  • +++
    2 setup prereqs
  • ++
  • +++
    1 setup prereq
  • ++

History9 snapshots

Grade

Power6.2→6.3+0.1
BracketB3→B3

Vectors

Velocity
86→88
+2
Consistency
64→66
+2
Interaction
89→89
—
Efficiency
83→83
—
Lethality
79→78
-1

Card Changes

Added (1)

Removed (1)

Grade

Power6.2→6.2—
BracketB3→B3

Vectors

Velocity
88→86
-2
Consistency
62→64
+2
Interaction
89→89
—
Efficiency
83→83
—
Lethality
76→79
+3

Card Changes

Added (1)

Removed (1)

Grade

Power6.3→6.2-0.1
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
62→62
—
Interaction
89→89
—
Efficiency
85→83
-2
Lethality
76→76
—

Card Changes

Removed (2)

Grade

Power6.2→6.3+0.1
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
62→62
—
Interaction
89→89
—
Efficiency
83→85
+2
Lethality
76→76
—

Card Changes

Added (2)

Grade

Power5.8→6.2+0.4
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
65→62
-3
Interaction
89→89
—
Efficiency
84→83
-1
Lethality
76→76
—

Card Changes

Removed (2)

Grade

Power6.2→5.8-0.4
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
63→65
+2
Interaction
89→89
—
Efficiency
83→84
+1
Lethality
80→76
-4

Card Changes

Added (4)

Removed (2)

Grade

Power6.2→6.2—
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
63→63
—
Interaction
87→89
+2
Efficiency
83→83
—
Lethality
80→80
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.2→6.2—
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
63→63
—
Interaction
89→87
-2
Efficiency
81→83
+2
Lethality
80→80
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.2→6.2—
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
63→63
—
Interaction
89→89
—
Efficiency
82→81
-1
Lethality
80→80
—

Card Changes

Added (1)

Removed (1)