Vampire Tribal Deck

Commander
No commander provided
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(374 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
1+10
B+2
+7
Mana rocks3
2+6
2+5
2+5
Other acceleration2
3+6
3+2
Treasure generators1
2B+3
Draw engines10
1+8
R+1
2+4
2W+5
1WB+5
2B+5
3+3
2WB+5
5+3
3BB+3
Cantrips & burst draw10
B+5
1B+5
1B+3
1B+2
1B+1
1B+1
1BR+1
1BBB+1
3BB+1
4B+1
Scry & Surveil1
B+3
Recursion1
+3
Value engines4
1+1
BB+1
2B+1
4BB+1
Other1
B+1
Counterspells1
1R+5
Spot removal5
W+7
W+6
WB+1
1WB+5
4BB+1
Board wipes2
2B+8
4B+1
Stax & hate2
1W+2
1WWB+1
Protection1
3W+3
Fetchlands2
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands7
+6
+6
+6
+5
+5
+5
+4
Utility lands16
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+4 more
Taplands1
+2
Basic lands2
+2
+1
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
1 Combo Family (1 lines, Consistency: 40%)+17
Combo pieces2
2B+8
3BB+3
Synergy pieces15
B+4
B+4
B+2
WB+5
WB+5
1B+3
1B+1
2R+6
2B+5
1WB+5
2WB+5
3BB+3
+3 more
Win conditions3
3W+5
1BBB+1
6WB+2
Combat threats9
B+1
WB+1
1BB+10
1BR+5
2B+1
2BB+4
1BBB+1
3BB+1
3RWB+4
Sacrifice outlets1
R+1
Drain effects2
B+2
2BB+1
Token generators1
1W+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats95Mana base94Consistency74

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)16 cards

This deck generates value from sacrificing and recurring creatures.

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Vampire Tribal35 cards

35 vampire creatures detected. Tribal synergies can create powerful board states.

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Lifegain16 cards

16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos1 total

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