Commander
No commander provided6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw6
Wheels1
Recursion3
Value engines3
Counterspells3
Spot removal8
Board wipes2
Protection5
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands4
Utility lands6
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 3 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combo pieces3
Win conditions1
Combat threats2
Drain effects1
Token generators3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base93Interaction85Threats85
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.