Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(205 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration2
Treasure generators1
Draw engines2
Cantrips & burst draw14
Recursion4
Value engines2
Control Strategy Bonus (23.3 interaction cards)+30ⓘ
Counterspells8
Spot removal16
Board wipes4
Stax & hate1
Protection2
Other1
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands3
+2
+2
+2
Taplands3
+2
+2
Basic lands2
+13
+11
Tempo Control (lockout lethality)+17.3ⓘ
Synergy pieces5
Win conditions2
Combat threats5
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Interaction89Mana base75Threats49
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
,,,,
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
,,,,
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.