Commander
3.2±0.9
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(185 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Mana rocks6
Mana dorks1
Land ramp5
Other acceleration1
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw5
Value engines2
Counterspells1
Spot removal8
Graveyard hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Premium utility lands1
Utility lands4
Taplands4
1 Combo Family (1 lines, Consistency: 51%)+18ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces3
Synergy pieces8
Sacrifice outlets4
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats85Mana base65Consistency56
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats34 cards
34 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.