3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(204 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Tutors1
Recursion1
Value engines5
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Protection2
Fetchlands1
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 7 token doublers, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base85Interaction44Threats33
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
Legends Matter25 cards
25 legendary synergies. Your legends grow stronger together.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.