Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence244 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Other acceleration2
Commander Synergy+2ⓘ
Tutors2
Draw engines8
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines17
Counterspells2
Spot removal8
Board wipes1
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands5
Basic lands5
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces13
Win conditions2
Combat threats8
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)19 cards
This deck generates and leverages a wide board of creature tokens.
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+1/+1 Counters31 cards
31 counter synergies. Grow creatures over time for massive threats.
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Legends Matter25 cards
25 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.