Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(407 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks2
Other acceleration3
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines12
Cantrips & burst draw4
Recursion1
Value engines3
Counterspells1
Spot removal5
Board wipes2
Stax & hate4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands7
Utility lands6
Taplands9
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions3
Combat threats7
Sacrifice outlets1
Reanimation3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base95Threats88Consistency82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Spider Tribal31 cards
31 spider creatures detected. Tribal synergies can create powerful board states.
Legends Matter31 cards
31 legendary synergies. Your legends grow stronger together.
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.