Commander
4.4±0.35
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence293 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks1
Land ramp1
Other acceleration1
Draw engines4
Cantrips & burst draw5
Recursion1
Other1
Counterspells1
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate8
Protection7
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands3
+2
+2
+2
Taplands5
+2
Basic lands1
+27
Combat Damage Synergy: token swarm strategy, 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Combat threats19
Token generators6
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats91Interaction90Mana base70
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.