Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(232 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks7
Mana dorks3
Land ramp5
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines4
Spot removal5
Protection3
Two-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (21 sources)+11ⓘ
Premium utility lands1
Utility lands3
Taplands2
Combat Damage Synergy: token package, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions1
Combat threats5
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Threats60Consistency58
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter28 cards
28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.