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WBR

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viaMoxfieldMoxfield·18 views·5h ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence347 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana4
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators28
Minor treasure4
Other acceleration1
Commander Synergy+1ⓘ
Tutors2
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines4
Other1
Artifact/enchantment removal1
Spot removal1
Board wipes2
Stax & hate2
Edict effects1
Protection1
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands16
Taplands2
Basic lands3
Combat Damage Synergy+20ⓘ
Commander Synergy+1ⓘ
Synergy pieces9
Win conditions1
Combat threats1
Drain effects1
Token generators21
Group slug1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.1 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
Learn more →
✓
Game Changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

TreasureCore (46 cards)

46 treasure generators. Ramp and artifact synergies in one package.

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AggroCore (14 cards)

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Human TribalCore (12 cards)

12 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History3 snapshots

Grade

Power5.1→5.1—
BracketB4→B4

Vectors

Velocity
90→90
—
Consistency
54→57
+3
Interaction
30→30
—
Efficiency
86→86
—
Lethality
92→91
-1

Card Changes

Added (2)

Removed (3)

Grade

Power5.1→5.1—
BracketB4→B4

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power5.2→5.1-0.1
BracketB4→B4

Vectors

Velocity
91→90
-1
Consistency
61→54
-7
Interaction
30→30
—
Efficiency
86→86
—
Lethality
92→92
—

Card Changes

Added (1)

Removed (3)