Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks2
Treasure generators2
Draw engines7
Cantrips & burst draw10
Recursion1
Value engines2
Counterspells3
Spot removal4
Artifact/enchantment removal1
Protection6
Dual & shock lands8
Premium utility lands3
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 38%)+20ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats5
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats91Mana base83Consistency78
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm10 cards
10 storm synergies. Chain spells for exponential value.