Mothman Mill

Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence293 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+5
2+5
Mana dorks2
B/G+6
2G+3
Land ramp4
1G+6
1G+6
1G+5
2G+1
Commander Synergy (1 group)+1
Tutors1
B+10
Draw engines6
2U+10
2GU+5
3G+5
3U+5
4U+5
4BB/P+1
Cantrips & burst draw3
2G+2
UUU+2
3U/P+3
Recursion9
1GG+5
2G+3
1UB+2
2B+2
2G+1
2GG+5
1BGU+2
3UB+2
5BB+1
Value engines19
G+5
U+2
1U+3
2+3
BG+2
1U+2
2U+5
2U+5
2G+3
2G+2
2G+2
1UU+1
1UU+1
2B+1
2G+1
2BG+2
2UU+1
3UU+2
3BGU+4
Counterspells1
UB+8
Spot removal3
BG+6
2BG+2
4BB/P+1
Graveyard hate1
B/G+3
Board wipes1
XBB+2
Stax & hate2
1UU+1
2UU+1
Protection2
1G+7
1GU+2
Fetchlands2
+8
+8
Dual & shock lands7
+6
+6
+6
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+3
+2
+2
Basic lands3
+4
+4
+5
2 Combo Families (2 lines, Consistency: 53%)+22
Commander Synergy (3 groups)+12
Combo pieces6
B+5
1U+3
2
2G+4
2U
3UU+1
Synergy pieces11
B+8
1+5
2U+4
1UU+1
2B+1
2G+1
2UU+1
3BB+5
4BB+4
3BGU+2
5BB+2
Combat threats3
3B+2
2UB+2
5BG+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 (Bracket 2)+2-card combo 3 Bracket 3
Game changers 2
Minimum Bracket 3
2-card combo 3
Minimum Bracket 3
1 combo excluded — missing prerequisites
Mass land denial — none
Extra turns — none

Themes6 total

Graveyard (Commander)13 cards

This deck uses the graveyard as a primary resource.

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Mill21 cards

21 mill effects. Empty opponent libraries or fuel the graveyard.

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+1/+1 Counters11 cards

11 counter synergies. Grow creatures over time for massive threats.

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Combos3 total

  • +
  • +
  • +
    Missing prereqs

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.