Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(479 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp2
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines5
Counterspells4
Spot removal8
Board wipes1
Stax & hate2
Fetchlands5
Dual & shock lands10
Premium utility lands3
Utility lands10
Taplands7
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+19.3ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces9
Win conditions2
Combat threats10
Reanimation2
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Mana base95Threats94Interaction90
-0.2 below Bracket 4 threshold (6.5)
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Bird Tribal22 cards
22 bird creatures detected. Tribal synergies can create powerful board states.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.