Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Other acceleration3
Treasure generators1
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines5
Spot removal8
Graveyard hate1
Board wipes3
Edict effects1
Protection2
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Premium utility lands1
Utility lands5
Taplands2
Basic lands1
Swamp+30
Combat Damage Synergy: token package, 4 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combo pieces3
Win conditions6
Combat threats7
Sacrifice outlets2
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats93Mana base70Speed64
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Vampire Tribal21 cards
21 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.