Drana, Liberator of Malakir

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Commander
See all Drana, Liberator of Malakir data
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence356 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana4
Mana rocks2
Other acceleration3
Treasure generators1
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines5
Spot removal8
Graveyard hate1
Board wipes3
Edict effects1
Protection2
Mono-Color Mana Base (no fixing needed)+15
Mono-Color Powerhouse Lands (1)+6
Premium utility lands1
Utility lands5
Taplands2
Basic lands1
Combat Damage Synergy: token package, 4 tribal lords, 2 evasion enablers, aristocrats engine+25
1 Combo(s) Detected (Consistency: 38%)+17
Combo pieces3
Win conditions6
Combat threats7
Sacrifice outlets2
Drain effects2
Reanimation2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 1
Mass land denial — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal21 cards

21 vampire creatures detected. Tribal synergies can create powerful board states.

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Lifegain19 cards

19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos1 total

  • 2-card combo · 1
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