Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators1
Draw engines4
Cantrips & burst draw12
Value engines4
Counterspells6
Spot removal4
Protection4
Fetchlands3
Dual & shock lands8
Premium utility lands2
Utility lands2
Taplands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces5
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base87Threats84Consistency82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Prowess13 cards
13 prowess creatures. Cast spells to pump your attackers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.