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HomeExplore decksCommanders
WR

Dah Mir Historian 2 aka Armourer's Ass-assin

viaMoxfieldMoxfield·60 views·3h ago

Power level

7.0±0.5
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Solid confidence495 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Tutors10
Draw engines8
Recursion5
Value engines5
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate4
Protection10
Two-Color Powerhouse Lands+11ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands14
Taplands1
Basic lands2
2 Combo Families+29ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces4
Synergy pieces1
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators5
Enablers2
Alternate win strategies1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Go-Wide / WeeniesCore (19 cards)

19 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Human TribalCore (15 cards)

15 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Blink / FlickerCore (11 cards)

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos2 total

  • 3-card combos · 2
  • ++
  • ++

History10 snapshots

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
79→77
-2
Consistency
87→87
—
Interaction
81→82
+1
Efficiency
89→89
—
Lethality
90→90
—

Card Changes

Added (2)

Removed (2)

Grade

Power6.2→7.0+0.8
BracketB3→B4(+1)

Vectors

Velocity
74→79
+5
Consistency
86→87
+1
Interaction
82→81
-1
Efficiency
91→89
-2
Lethality
91→90
-1

Card Changes

Added (3)

Removed (3)

Grade

Power7.4→6.2-1.2
BracketB4→B3(-1)

Vectors

Velocity
65→74
+9
Consistency
85→86
+1
Interaction
82→82
—
Efficiency
91→91
—
Lethality
94→91
-3

Card Changes

Added (2)

Removed (2)

Combos:3→2-1

Grade

Power7.4→7.4—
BracketB4→B4

Vectors

Velocity
65→65
—
Consistency
85→85
—
Interaction
83→82
-1
Efficiency
91→91
—
Lethality
94→94
—

Grade

Power6.5→7.4+0.9
BracketB3→B4(+1)

Vectors

Velocity
65→65
—
Consistency
86→85
-1
Interaction
82→83
+1
Efficiency
91→91
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.4→6.5-0.9
BracketB4→B3(-1)

Vectors

Velocity
65→65
—
Consistency
85→86
+1
Interaction
83→82
-1
Efficiency
91→91
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.0→7.4+1.4
BracketB3→B4(+1)

Vectors

Velocity
65→65
—
Consistency
86→85
-1
Interaction
85→83
-2
Efficiency
91→91
—
Lethality
89→94
+5

Card Changes

Added (3)

Removed (3)

Combos:2→3+1

Grade

Power6.0→6.0—
BracketB3→B3

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power6.0→6.0—
BracketB3→B3

Vectors

Velocity
65→65
—
Consistency
85→86
+1
Interaction
85→85
—
Efficiency
91→91
—
Lethality
89→89
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.0→6.0—
BracketB3→B3

Vectors

Velocity
67→65
-2
Consistency
85→85
—
Interaction
84→85
+1
Efficiency
91→91
—
Lethality
89→89
—

Card Changes

Added (3)

Removed (5)